Standard — crit DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,150 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Carry build for prolonged contact: Yone wins when he forces an exchange that becomes better for him the longer he stays in the useful zone. The build must therefore serve access, repeated threats, and enough margin that his E return is not only an escape.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,150 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,350 total cost +200gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,800 total cost -350gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,150 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,350 total cost +200gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,800 total cost -350gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,450 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,350 total cost -100gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,800 total cost -650gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Yone generates value by staying in fights long enough to stack damage. The build balances crit and survivability.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
his attacks hybrid (soul/physical) in extended fights maximize Lethal Tempo to a DPS massive.
Your pattern weaves autos and Qs constantly — the flat per-hit bonus feeds every exchange, spirit form included.
Your mixed crits land on full targets at the start — the bonus applies to the first E combo.
Farm and takedowns stack Ability Haste: E returns sooner, giving you more risk-free all-ins.
Blunts the counter when you E in — the three weakened hits pay for the exchange.