July 2026 · Patch 7.2a
Assassin · MID · TOP

Guía experta Yone Wild Rift

★ MID · TOP Tier A
DAÑO
UTIL
TANK
DIFF
Win 51.4% #39 · ↑6pt
Pick 4.7% #16
Ban 3.1% #33

Guía experta Yone Wild Rift

Fortalezas & Debilidades

Fortalezas

  • Explosive all-ins and multi-target wombo capability with Q3 → R.
  • High mobility and backline access via E.

Debilidades

  • Very sensitive to hard controls and defensive vision.
  • Dependent on Q3/edge angles to create value.

Lectura rápida

Identidad principal

Yone is mainly played as Mid. Its clearest strength is explosive all-ins and multi-target wombo capability with q3 → r..

Primera prioridad en línea

Waveclear controlled, roam pressure with E out of vision.

Patrón de castigo principal

Yone becomes easier to punish when very sensitive to hard controls and defensive vision.. From the opposite side, the page also highlights this answer: Against Fizz/Zed, place side beacons and save Stase for their first rotation.

Notas de jugabilidad

Micro decisiones

  • Before an objective, stack Q3 in advance and leave vision: the threat is often as valuable as the actual engage because it forces carries to reposition.
  • Do not use E only for poke if enemy crowd controls are available: your return becomes a fixed point the enemy can prepare for.
  • If your ultimate hits multiple targets but your team is too far away, back off instead of extending: Yone often dies when he confuses a clean combo with a winnable fight.
  • Save Stasis or Guardian Angel for deep entries, not to compensate for a bad lane: these tools mainly exist to make your commit playable.

Errores comunes

  • Engaging with E as soon as a target appears, without checking whether enemy crowd controls are available to punish the return.
  • Using ultimate as the only entry tool when Q3 should have forced movement or baited an answer before the real commit.
  • Staying visible mid before an objective instead of pushing the wave and disappearing to create side threat.
  • Confusing damage spike with invincibility: Blade of the Ruined King plus Guinsoo lets him continue fights, not ignore crowd control.
  • Always looking for the backline carry when a good ultimate on two already-engaged targets can win the fight more cleanly.

Niveau 5

Level 5 changes Yone: his ultimate creates real kill or roam threat, especially if Q3 is already prepared. The right habit is to prepare the wave before the timing, not to force an obvious all-in as soon as the ultimate is available.

Lame du roi déchu + Guinsoo

This spike gives Yone his best fight continuity. He is no longer only looking to surprise one target: he can chase after E, take objectives quickly, and win extended skirmishes if enemy crowd control has already been used.

Mid game autour des objectifs

Mid game is often his most dangerous window because teams move through narrow paths. With Q3, E, and ultimate, Yone can punish a bad river path, but he must wait until his team is close enough to convert the entry.

Plan de Juego

Early

Waveclear controlled, roam pressure with E out of vision.

Mid

Coordinates Q3 → R with jungler/support to force 4v5 around objectives.

Late

Protect your timers (Stase/GA) to dare deep entries.

Picos de Poder

Levels 5/9/13

Frequent R windows to force decisive fights.

Cómo Jugar

  • Prepare Q3 before each objective to threaten instant engagement.
  • Your E is not a free outing: watch out for controls that may punish you on your return.

Jugando Contra

  • Against hard-CC, keep E for reaction rather than engagement.
  • Bait key skills (parry, windwall, shields) before committing your R.

§ 07b — Mecánica avanzadaYone: combos & tips Wild Rift

Combo básico
1 E E
2 Q Q
3 AA
4 AA
5 Q Q
6 AA
7 W W
8 E E

Usa la E para una entrada segura, acumula Qs para el levantamiento del tornado, 2 para el escudo y daño, autoataque con daño verdadero

Flash combo de iniciación
1 E E
2 Flash Flash
3 R R
4 Q Q
5 W W
6 AA
7 AA
8 Q Q
9 Soul Unbound

Usa la E para posicionarte, Flash en el aire, ultimate para el levantamiento en área, combo completo durante el levantamiento

Combo de Q pre-preparado
1 Q Q
2 Q Q
3 E E
4 Q Q
5 AA
6 W W
7 AA
8 AA
9 E E

Acumula 2 Qs ANTES de usar la E, garantizando el levantamiento del tornado inmediatamente después del dash

Consejos mecánicos

  • Soul Unbound (3) intercambio seguro: La E te permite intercambiar libremente ya que el regreso cancela automáticamente el riesgo de muerte — siempre termina el combo ANTES de volver a lanzar la E para maximizar el daño verdadero infligido
  • Mortal Steel (1) acumulación de Q: La 3ra Q = levantamiento de tornado (como Yasuo) — acumular 2 Qs antes de usar la E garantiza un levantamiento inmediato al impactar al objetivo
  • Regreso de daño verdadero: Soul Unbound marca a los enemigos dañados — al regresar, un porcentaje del daño infligido mientras estás en forma de espíritu se convierte en daño verdadero — más daño infligido en forma de espíritu = más daño verdadero al regresar
  • Camino del Cazador (pasiva): Cada 2 autoataques, Yone inflige daño mágico adicional — los objetos de crítico otorgan doble probabilidad de crítico pero reducen el daño crítico; construir crítico siempre es efectivo

Errores comunes

  • Soul Unbound se vuelve a lanzar demasiado pronto: La E regresa automáticamente después de su duración — volver a lanzarla manualmente demasiado pronto para escapar antes de terminar el combo resulta en una pérdida de daño verdadero
  • Fate Sealed (Ult) en el ángulo incorrecto: El ultimate se lanza en línea recta y levanta en línea recta — alinea el dash para pasar a través de múltiples enemigos; un ángulo pobre solo impactará a un objetivo
  • Acumulación de Q pasada por alto: Olvidar acumular la 3ra Q antes de iniciar significa que no hay levantamiento de tornado disponible durante el combo — siempre revisa el contador de Q antes de entrar

Interacciones notables

  • Fate Sealed (Ult) se puede combinar con levantamientos aliados como el de Yasuo — Yone y Yasuo en el mismo equipo pueden encadenar levantamientos y ultimates
  • Soul Unbound puede atravesar terreno [a confirmar en WR] — una mecánica avanzada para escapar si el campeón está en una zona segura
  • Con Matasangre + Filo Infinito, el daño verdadero de Soul Unbound combinado con el daño verdadero de Matasangre es abrumador contra tanques

FAQ

How should I play Yone in Wild Rift?

Yone is generally played as Mid. The first objective is to waveclear controlled, roam pressure with e out of vision.. Its biggest edge comes from explosive all-ins and multi-target wombo capability with q3 → r..

When is Yone strongest?

This page highlights the moments where Yone can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.

How do I punish Yone?

Yone can be punished when very sensitive to hard controls and defensive vision.. A practical answer listed here is: Against Fizz/Zed, place side beacons and save Stase for their first rotation.