Identidade central
Yone is mainly played as Mid. Its clearest strength is explosive all-ins and multi-target wombo capability with q3 → r..
Yone is mainly played as Mid. Its clearest strength is explosive all-ins and multi-target wombo capability with q3 → r..
Waveclear controlled, roam pressure with E out of vision.
Yone becomes easier to punish when very sensitive to hard controls and defensive vision.. From the opposite side, the page also highlights this answer: Against Fizz/Zed, place side beacons and save Stase for their first rotation.
No nível 5, o Yone sofre alterações: sua habilidade definitiva representa uma ameaça real de abate ou de movimentação pelo mapa, especialmente se o Q3 já estiver carregado. O certo é preparar a onda antes do momento certo, e não forçar um all-in óbvio assim que a habilidade definitiva estiver disponível.
A fase Mid costuma ser a mais perigosa para ele, pois as equipes se deslocam por caminhos estreitos. Com Q3, E e sua habilidade definitiva, Yone pode punir uma escolha errada de rota no rio, mas precisa esperar até que sua equipe esteja perto o suficiente para concretizar a entrada.
Build Q3, play short trades and keep the wave manageable.
Look for out-of-sight picks before Dragon/Herald, synchronize with allied engagement.
Flank or front-to-back depending on vision; multi-target R decides the game.
Waveclear controlled, roam pressure with E out of vision.
Coordinates Q3 → R with jungler/support to force 4v5 around objectives.
Protect your timers (Stase/GA) to dare deep entries.
Trade on windows, deny enemy plates and mid if wave roams under tower.
Split short to attract pressure, then regroup on target with Q3 ready.
Play the weak side with Shellbreaker or join for wombo depending on compo.
Frequent R windows to force decisive fights.
E para um mergulho seguro, acumular Qs para o knockup do tornado, 2 para o escudo + dano, retorno automático com o dano verdadeiro
E para posicionamento, Flash no ar, ultimate para o knockup de área de efeito, combo completo durante o knockup
Acumule 2 Q ANTES de usar o E, garantindo o knockup do tornado imediatamente após o dash
Yone is generally played as Mid. The first objective is to waveclear controlled, roam pressure with e out of vision.. Its biggest edge comes from explosive all-ins and multi-target wombo capability with q3 → r..
This page highlights the moments where Yone can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Yone can be punished when very sensitive to hard controls and defensive vision.. A practical answer listed here is: Against Fizz/Zed, place side beacons and save Stase for their first rotation.