A
October 2026 · Patch 7.3c
Assassin · MID

Aurora Wild Rift Best Build Guide

Mobile burst build focused on tempo: it gives Aurora a very clean first impact, then enough follow-through to keep threatening after entry instead of relying on a single all-in.

★ MID Tier A
DMG
UTIL
TANK
DIFF
Win 50.7% #43 · ↑4pt
Pick 4.1% #21
Ban 3.6% #43

Builds — official CN server data (patch 7.3)

Why this data? →

Aurora Mid Lane — recommended build

Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteElectrocute synergizes with Aurora's burst damage combo, empowering her poke and assassination potential.Sudden ImpactEyeball CollectorBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 3 E rank 1Lv 5 UltimateLv 6 Stormsurge

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Aurora Baron Lane — recommended build

Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteElectrocute synergizes with Aurora's burst damage combo, empowering her poke and assassination potential.Sudden ImpactEyeball CollectorBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 3 E rank 1Lv 5 UltimateLv 6 Stormsurge

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Aurora’s default build works because it respects her real identity: an explosive mage who must first create an angle readable only to herself, then compress enough damage into a short window without losing all usefulness after the first impact. Luden’s Echo gives her a clean burst entry, Infinity…

Skill order

Q›E›W
Passive
Passive Spirit Abjuration
Ratios
2% AP
Q
Twofold Hex
1467
Cooldown
8 / 7 / 7 / 6 s
Mana cost
60 / 60 / 60 / 60
Base damage
35 / 65 / 95 / 125
Ratios
33% AP
W
Across the Veil
2121415
Cooldown
21 / 20 / 19 / 18 s
Mana cost
80 / 80 / 80 / 80
Duration
1 / 1.2 / 1.4 / 1.6
Movement speed
25% / 30% / 35% / 40%
E
The Weirding
381011
Cooldown
13 / 12 / 11 / 10 s
Mana cost
80 / 80 / 80 / 80
Base damage
75 / 125 / 175 / 225
Ratios
65% AP
R
Between Worlds
5913
Cooldown
100 / 90 / 80 s
Mana cost
100 / 100 / 100
Base damage
150 / 250 / 350
Duration
2.5 / 3.25 / 4
Zone slow duration
1.5 / 1.75 / 2
Ratios
50% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Electrocute
Electrocute

Q+E dash+W combo triggers Electrocute for a burst immediate on the target engaged.

Sudden Impact
Sudden Impact

E (between mondes) dash triggers penetration magic on impact.

Hubris
Hubris

Every kill inside your R stacks adaptive force — the next Q-E rotation burns a notch harder.

Eyeball Collector
Eyeball Collector

Scales AP on each kill to combos burst always more powerful.

Bone Plating
Bone Plating

Reduces incoming damage during his engages close-range in burst phase.

Situational Runes

vs Tanks
Bone Plating Bone Plating
›
Giant Slayer Giant Slayer