Standard — AP burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,900 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Mobile burst build focused on tempo: it gives Aurora a very clean first impact, then enough follow-through to keep threatening after entry instead of relying on a single all-in.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,900 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,300 total cost +400gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost +200gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,900 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,300 total cost +400gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost +200gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Aurora’s default build works because it respects her real identity: an explosive mage who must first create an angle readable only to herself, then compress enough damage into a short window without losing all usefulness after the first impact. Luden’s Echo gives her a clean burst entry, Infinity…
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Q+E dash+W combo triggers Electrocute for a burst immediate on the target engaged.
E (between mondes) dash triggers penetration magic on impact.
Every kill inside your R stacks adaptive force — the next Q-E rotation burns a notch harder.
Scales AP on each kill to combos burst always more powerful.
Reduces incoming damage during his engages close-range in burst phase.