Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
AP flank-and-compression build: Kennen wins when he shrinks enemy space and turns one flank angle into a fight that is impossible to play. The build must therefore secure access, ultimate timing, and minimal survival after entry.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,900 total cost -100gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,900 total cost -100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,300 total cost +200gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost +500gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Kennen wins fights through AoE. Build must maximize multi-target damage and survivability during engage.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Three marks stun, and the same hits fire Electrocute — your basic combo carries both procs.
Your lane autos carry the flat bonus — top-lane harass becomes won trades.
Your R dives a full-HP team — the healthy-target bonus inflates the whole storm.
More attack speed = more marks = more stuns — the key stat of your kit.
Reduces incoming damage during the R when surrounded enemies.