1 for damage, 3 to slow the target (if already slowed → root), 2 to empower for the maximum area-of-effect shield
Seraphine Wild Rift Expert Guide
Video Tutorial — Chapters
Video by Dr. Curvy — watch on YouTube
§ 07b — Advanced MechanicsSeraphine: combos & tips Wild Rift
Skill 1 has a short enough cooldown to be used twice in a rotation — amplifies AoE damage
At 0 Echo stacks, this double-cast combo uses ability 3 (thanks to the passive proc) to root instead of slow, then cast the charm ultimate
Flash into the middle of the enemies for maximum charm from the ultimate, root with ability 3, deal damage with ability 1
FAQ
How should I play Seraphine in Wild Rift?
Seraphine is generally played as Support. The first objective is to poke under glacial, protect adc with w. defensive vision. Its biggest edge comes from exceptional aoe utility (shields/care/charms).
When is Seraphine strongest?
Seraphine takes over in mid game: completes locket/redemption, plays dragon tempo.
How do I punish Seraphine?
Seraphine can be punished when highly punishable at close range and without flash. A practical answer listed here is: Buy beacons regularly: your survival depends on information.