Standard — heal/shield
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,700 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Mage-support build for prolonged control: Seraphine wins when she turns neutral space into a zone of poke, slows, and second rotations for her team. The cleaned build must therefore protect her radius of influence more than raw volume of utility stats.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,700 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Poke build, favors ranged pressure before close-range fights.
10,350 total cost -350gEngage build, initiates fights and chains crowd control.
10,200 total cost -500gAllied engage to follow up: Pantheon, Lee Sin.
Open this draft in the tool →Share of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,800 total cost +600gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,300 total cost +1100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
The build focuses on repeated AoE spell usage. Seraphine generates value over time, so it prioritizes consistency and safety over burst.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Your echo passive doubles spells — Aery flies twice as often, poking and shielding.
Free gold on rotations — a teamwide-items support monetizes every plant.
Reduces incoming damage during his phases of support close-range.
Amplifies heals W Surround Sound and shields for maximize his utility support.
Reduces cooldown of the R still to trigger more often his engages of teamfight.