Standard — heal/shield
Standard build maximizing damage output. Use on neutral matchups or when ahead.
11,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Mage-support build for prolonged control: Seraphine wins when she turns neutral space into a zone of poke, slows, and second rotations for her team. The cleaned build must therefore protect her radius of influence more than raw volume of utility stats.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Seraphine build (Support): Black Mist Scythe › Ardent Censer › Harmonic Echo › Staff of Flowing Water › Redemption, boots Boots of Mana, keystone Summon Aery. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
11,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Poke build, favors ranged pressure before close-range fights.
10,800 total cost -300gEngage build, initiates fights and chains crowd control.
10,900 total cost -200gAllied engage to follow up: Pantheon, Lee Sin.
Open this draft in the tool →Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Best Seraphine build (Mid Lane): Luden's Echo › Rabadon's Deathcap › Malignance › Stormsurge › Infinity Orb, boots Boots of Mana, keystone Arcane Comet. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,900 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,900 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,500 total cost +600gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
The build focuses on repeated AoE spell usage. Seraphine generates value over time, so it prioritizes consistency and safety over burst.
Relic Shield
Wards + standard Relic Shield upgrade
Heal bonus on the W Surround Sound shield + heal
Buff AS ADC via W Surround Sound shield in fights
Sorcerer's Shoes
Locket
Your echo passive doubles spells — Aery flies twice as often, poking and shielding.
Free gold on rotations — a teamwide-items support monetizes every plant.
Reduces incoming damage during his phases of support close-range.
Amplifies heals W Surround Sound and shields for maximize his utility support.
Reduces cooldown of the R still to trigger more often his engages of teamfight.
Harmonic Echo turns her W into a real fight swing. From that point, Seraphine is not only trying to save one target: she can keep several allies in the fight long enough for allied damage to decide the exchange.