Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Hwei MID build read: Blackfire Torch, Infinity Orb, Rabadon's Deathcap form the base before draft and tempo adaptations.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,500 total cost -600gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,000 total cost -100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
11,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Utility build, maximizes support provided to your carry.
10,250 total cost -1550gAllied carry to protect: Twitch, Aurelion Sol, Draven.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
12,600 total cost +800gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Hwei wants to leverage Blackfire Torch, Infinity Orb, Rabadon's Deathcap to impose a reliable pattern before deviating into response slots.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Hwei's long-range spells drop a comet on every hit — Disaster poke (Q) gains a second wave of damage.
Hwei casts a lot of spells — each hit raises his max mana, enough to stay in lane without recalling.
Each painting family shares one cooldown — extra haste brings Disaster, Serenity and Torment back more often.
Every spell that lands burns the target — Hwei's lane poke deals more damage without extra risk.
Hwei has no mobility — this blunts the burst of an assassin who jumps on him, long enough to land his crowd control.
An interaction, a glitch, a timing: something you saw in game that the guides leave out.
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