- Fast, safe waveclear with WE then QE or QQ, without having to step forward.
- Three different crowd controls in one Subject: fear (EQ), root with vision (EW) and pull (EE).
- QW hits from very far away and becomes an execute on an isolated or immobilized target.
- R and QE heavily punish teams that group up around a Dragon or Baron.
Hwei Wild Rift — Tier, Stats & Overview
Hwei, the Visionary, is an Ionian control mage for the Mid Lane who can also be played as a Support.
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Hwei's win rate has dropped -2.99 pts over the last 30 days, now at 52.25%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.3b (14/10): -3.26 pts of win rate over 10 days, and -2.39 pts of pick rate.
Meta Movers · video of the week
Hwei in this week’s video
Week of November 9, 2026 · patch 7.3e
- ★ Mid Lane pick of the week
- S+ in Support
Hwei arrives in Wild Rift on 22 September 2026 with patch 7.3, and he has no statistical history yet: nobody can honestly call him dominant or weak at this point.
Hwei, the Visionary, is an Ionian control mage for the Mid Lane who can also be played as a Support. Released in Wild Rift with patch 7.3, this tormented painter creates works of art to confront Ionia's criminals and comfort their victims, searching for balance between light and darkness. His unique kit holds 10 spells: three Subjects (Disaster, Serenity, Torment) with three paintings each, plus his ultimate Spiraling Despair. With no dash or blink at all, Hwei makes up for it with very long-range poke, three forms of crowd control (fear, root, pull) and a dangerous presence in grouped fights around objectives.
Hwei shines with engagers that immobilize, such as Jarvan IV, Amumu or Malphite: an immobilized target makes Severing Bolt (QW) far deadlier. As a Support, he forms a very long-range poke lane with Varus, Jhin or Ezreal, thanks to the root from Gaze of the Abyss (EW). Crushing Maw (EE) and his ultimate keep enemies grouped for his allies' area damage. Serenity (W) also gives his teammates movement speed and a shield.
Hwei has no dash or blink: assassins such as Zed, Fizz or Kassadin punish him as soon as they reach him. All of his spells are skillshots or zones, which lets mobile champions dodge his poke. Once his Torment (E) is used, he has no crowd control left to defend himself. He is also mana-hungry early and suffers against early ganks.
With Hwei, open a Subject first and then pick your painting: cancelling is free, so never cast a spell on reflex. Clear the wave with WE → QE and keep your Torment (E) to defend yourself early. For a pick, place EW and fire QW once the root has landed. In teamfights, decide before the fight whether your Torment is for picking or peeling, then chain EE → QE → R on the group.
§ 06 — The matchup wall · MidHwei Wild Rift Mid counters and synergies
§ 06 — The matchup wall · SupportHwei Wild Rift Support counters
§ 02 — Strengths & weaknesses Hwei Wild Rift strengths and weaknesses
- Against several assassins or divers who can reach him without walking through his zones.
- If you have never played his ten spells: ranked is not the place to learn the Subjects.
- When your team has no frontline to hold space in front of you.
- In a draft that has to win through a very aggressive early game.
§ 03 — Game planHwei Wild Rift game plan: early, mid and late game
Level Q, farm with WE → QE, always keep your…
Level Q, farm with WE → QE, always keep your Torment available when the enemy jungler is not visible.
Clear your wave then join the team: place QE and…
Clear your wave then join the team: place QE and EW on the paths to dragon before the objective spawns.
Behind your frontline, never alone on a side…
Behind your frontline, never alone on a side lane: an assassin who catches you without Torment wins the fight.
§ 02 — Strengths & weaknesses Hwei Utility / poke support Wild Rift strengths and weaknesses
- Level 1 poke and free vision from the EW eye placed in brushes.
- Varied peel: fear, root or pull depending on the diver to stop.
- WQ and WW support engages and protect carries in teamfights.
- Very fragile against hooks: a Blitzcrank who lands before your Torment wins the lane.
- All his tools share three cooldowns: protecting AND controlling in the same second is impossible.
- Depends on gold for his damage, slower to scale than in mid.
§ 03 — Game planHwei Wild Rift game plan: early, mid and late game
Poke from the backline, EW into the brush for…
Poke from the backline, EW into the brush for vision, and save EQ for the enemy engage.
Move with your jungler: WQ to speed up rotations,…
Move with your jungler: WQ to speed up rotations, EW to secure vision around objectives.
Peel first: WW on your ADC before the impact, EQ…
Peel first: WW on your ADC before the impact, EQ on the first diver, R only once your carry is safe.
§ 07b — Advanced MechanicsHwei: combos & tips Wild Rift
Stirring Lights (WE) empowers your next 3 spells or attacks with +30/40/50/60 (+15% AP) magic damage and restores 45/50/55/60 mana on each hit, then Molten Fissure (QE) draws its line of lava through the wave: impact damage, then a 2.5 s zone that slows by 30%. WE pays for itself while you farm. Swap QE for QQ when the wave is already low.
Crushing Maw (EE) pulls the enemy towards the centre of the maw and slows by 40/50/60/70% over 1.25 s; Devastating Fire (QQ) follows straight after on a target that can no longer dodge it, for 50/90/130/170 (+75% AP) + 4/5/6/7% max HP. Two different damaging spells: the passive detonates.
Gaze of the Abyss (EW) places an eye that grants vision and fires at the nearest enemy champion: 1.25/1.5/1.75/2 s root. Cast Severing Bolt (QW) only once the root has landed: the target is immobilised, so the bolt scales up to 200/330/490/680 (+75/90/105/120% AP) based on missing HP.
EE drags enemies into the centre of the maw, QE lays its slowing lava on the pack, then Spiraling Despair (R) attaches to a champion: a zone that grows for 3 s, +10% slow every 0.25 s, then shatters for 250/350/450 (+75% AP). Save it for grouped fights around objectives.
Grim Visage (EQ) fears the first enemy hit for 1/1.125/1.25/1.375 s; use that window to back off and throw QQ on the way out. Hwei has no dash and no blink: this combo and Flash are your only exits.
What interrupts it
Brand Q Sear stun · 1.75 s
Yasuo R Last Breath knock-up · 1.3 s
§ 08 — DialoguesHwei Wild Rift FAQ
Q.01 How do Hwei’s spells work? +
Hwei has three Subjects: Q (Disaster, damage), W (Serenity, utility) and E (Torment, crowd control). Pressing Q, W or E opens the Subject, then the three buttons become its three paintings: QQ, QW, QE, and so on. All paintings in a Subject share one cooldown, and cancelling an open Subject costs neither mana nor cooldown. With the ultimate, that makes ten spells.
Q.02 Is Hwei hard to play in mid? +
Yes, his difficulty is high. Not because of execution speed, but because you manage ten spells with three shared cooldowns and no dash to fix a positioning mistake. Practise the basic combos — WE → QE on the wave, EE → QQ for trades, EW → QW for picks — before taking him into ranked.
Q.03 What is Hwei’s best combo? +
There is no single combo, there is one per situation. Pick: EW then QW once the root lands. Short trade: EE → QQ. Teamfight: EE → QE → R. Defence: EQ → QQ while backing off. Each combo uses two different damaging spells, which triggers the passive Signature explosion.
Q.04 Is Hwei strong this patch? +
Nobody can honestly say yet: Hwei was released on 22 September 2026 and no reliable win rate or pick rate data exists at this point. His kit points to a mage who is very strong around objectives and in waveclear, but fragile against assassins. Our ranking places him provisionally at B, with low confidence, until data comes in.
Data — Stats per levelHwei Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 54 | 34 | 36 | 480 | 8 | 12 |
| 2 | 750 | 57.5 | 38.5 | 37.2 | 530 | 8.6 | 13 |
| 3 | 870 | 61 | 43 | 38.4 | 580 | 9.2 | 14 |
| 4 | 990 | 64.5 | 47.5 | 39.6 | 630 | 9.8 | 15 |
| 5 | 1,110 | 68 | 52 | 40.8 | 680 | 10.4 | 16 |
| 6 | 1,230 | 71.5 | 56.5 | 42 | 730 | 11 | 17 |
| 7 | 1,350 | 75 | 61 | 43.2 | 780 | 11.6 | 18 |
| 8 | 1,470 | 78.5 | 65.5 | 44.4 | 830 | 12.2 | 19 |
| 9 | 1,590 | 82 | 70 | 45.6 | 880 | 12.8 | 20 |
| 10 | 1,710 | 85.5 | 74.5 | 46.8 | 930 | 13.4 | 21 |
| 11 | 1,830 | 89 | 79 | 48 | 980 | 14 | 22 |
| 12 | 1,950 | 92.5 | 83.5 | 49.2 | 1,030 | 14.6 | 23 |
| 13 | 2,070 | 96 | 88 | 50.4 | 1,080 | 15.2 | 24 |
| 14 | 2,190 | 99.5 | 92.5 | 51.6 | 1,130 | 15.8 | 25 |
| 15 | 2,310 | 103 | 97 | 52.8 | 1,180 | 16.4 | 26 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-09-22
Data — Balance historyHwei Wild Rift buffs and nerfs, patch by patch
Show balance history
-
Nerf-3.3 pts win rate over 10 days
Signature of the Visionary drops to 30–280 (+25% AP), Serenity's shields and damage go down, and Crushing Maw loses range (7.5 → 7) and 10 damage per rank.
- Signature of the Visionary · Damage: 40–285 (based on level) (+30% AP)30–280 (based on level) (+25% AP)
- Serenity · Pool of Reflection - Initial Shield: 60/80/100/120 (+35% AP)50/70/90/110 (+30% AP)
- Serenity · Pool of Reflection - Maximum Shield: 108/128/148/168 (+71% AP)98/118/138/158 (+60% AP)
- Serenity · Stirring Lights - Bonus Base Damage: 30/40/50/6020/30/40/50
- Torment - Crushing Maw - Optimized the hitbox of the jaws
- Torment · Crushing Maw - Cast Range: 7.57
- Torment · Crushing Maw - Damage: 70/120/170/220 (+70% AP)60/110/160/210 (+60% AP)
-
Nerf-0.9 pts win rate over 10 days
Hwei loses damage across the board: passive capped at 285 instead of 333, Devastating Fire down to −15 base damage, Severing Bolt −50 amplification points and ultimate −50 damage at every rank.
- Signature of the Visionary · Damage: 33–333 (based on level) + 33% AP40–285 (based on level) + 30% AP
- Devastating Fire (QQ) · Damage: 50/90/130/170 + 75% AP + 4/5/6/7% max HP50/85/120/155 + 70% AP + 4/5/6/7% max HP
- Severing Bolt (QW) · Missing Health Damage Amp: 150/200/250/300%100/150/200/250%
- Spiraling Despair · Detonation Damage: 250/350/450 + 75% AP200/300/400 + 70% AP
-
New champion
New Ionian mage: a painter whose kit is built around the spell palette he composes.
- New champion - Mage (released during the patch)
Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes
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