Standard — heal/shield
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Enchanter build for tempo and re-entry: Nami wins when she extends the right trades, accelerates the relevant carry, then breaks the enemy's entry timing. The build must therefore protect useful frequency as much as raw healing power.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Poke build, favors ranged pressure before close-range fights.
10,400 total cost +100gEngage build, initiates fights and chains crowd control.
10,300 total costAllied engage to follow up: Pantheon, Lee Sin.
Open this draft in the tool →Share of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Nami doesn’t win through her own damage but through value generated on allies. Her build must amplify ally damage, sustain them and control engages.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
W heals, E buffs, Q stuns — every spell sends Aery to shield or poke, perfect tempo for your bubble.
Q bubble, R and E slows — every landed CC heals your carry mid-exchange.
Reduces incoming damage during his canagainst of Q Aqua Prison.
Directly amplifies your bouncing W — even stronger on a low ally, when it matters.
Haste cycles W and E faster — more heals and buffs per fight.