Standard — lethality
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Vertical-pressure skirmisher build: Pantheon wins when he punishes the smallest misstep before the game reaches its most uncomfortable front-to-back for him. The build must therefore support his violent access, his map timings, and enough durability that his engages are not all one-way.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Pantheon build (Jungle): Duskblade of Draktharr › Eclipse › Youmuu's Ghostblade › Serpent's Fang › Edge of Night, boots Gluttonous Greaves, keystone Conqueror. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
14,900 total cost +100gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost +300gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Best Pantheon build (Baron Lane): Eclipse › Duskblade of Draktharr › Youmuu's Ghostblade › Serpent's Fang › Edge of Night, boots Gluttonous Greaves, keystone Conqueror. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
14,900 total cost +100gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost +300gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Best Pantheon build (Mid Lane): Eclipse › Duskblade of Draktharr › Youmuu's Ghostblade › Serpent's Fang › Edge of Night, boots Gluttonous Greaves, keystone Electrocute. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
14,900 total cost +100gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost +300gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Pantheon wins through tempo and early pressure.
Long Sword
Lethality + slow, burst on the target after R Grand Starfall
anti-shield for break through the protections, combo burst
Slow on Q and penetration, colle after the stun W
Boots of Dynamism
Boots of Dynamism
Stasis
Repeated Q Comet Spear and W Grand Skyfall stack Conqueror in extended fights.
After a converted gank your presence forces retreats — the max-HP charge takes plates every window.
Sustain between rotations keeps enough HP to R-dive the next lane.
Camps and waves on your route feed permanent HP for your dives.
Strengthens Q Comet Spear charged to pokes or trades devastateurs in early.
This spike makes his timings harder to read. The extra speed lets him arrive before wards are enough to protect the lane, especially if the target has already used mobility.