Build variants — patch 7.2
Three reads of the same champion, computed by our engine on official CN server data (current-patch stats, ratios and prices): a reliable base to adapt to your game.
Anti-resist
15,000 — total costSafety — vs burst/dive
15,500 — total costPower spikes (computed)
Situational adaptations
The detailed guide below dates from patch 7.0e and is being rewritten — for the current meta, rely on the variants above.
Taliyah wins games when she imposes the first zone read, not when she accepts a neutral fight. This base therefore maximizes push, controlled-target conversion, and the ability to replay a second window before the map closes.
Recommended Build
Starter
Amplifying Tome
Core
It comes early because Taliyah needs cleaner wave control so she does not have to choose between lane and rotation. Without that b
This purchase arrives when Taliyah wants her catches to mean real kills rather than simple pressure. It is the pivot between usefu
Once the tempo base is in place, Taliyah needs a true AP multiplier so her control windows become kill windows.
Final Build
Boots & enchant
Sorcerer's Shoes
Stasis
Skill order
Runes
Empowers the first useful rotation and rewards trades where Taliyah lands first before taking the answer.
Stabilizes mana so she can hold lane, push, then move back to river without losing control.
Very strong on a mage who wants to replay control cycles before the opponent reclaims the map.
Keeps value if the game goes beyond simple mid-game snowball and asks for more sustained AP threat.
Adds real margin against all-in lanes and assassins trying to break your first setup too early.
