Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Reactive-control frontline build: Galio is not only an anti-mage answer, but a champion who must hold the middle of the fight, cover an allied entry, or reverse a bad enemy initiative. The build must therefore serve collective control as much as targeted resistance.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,400 total cost +400gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,600 total cost +600gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,500 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Protection build, prioritizes peel tools for your carry.
10,550 total cost +50gDefensive build against enemy dives/engages.
Share of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Galio does not need to win a damage duel; he needs to win time, space and tempo for his team.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
E+W+Q combo triggers Electrocute for a burst devastating on a target rooted.
the E (Justice Punch) dash triggering magic penetration on impact.
Your taunts turn picks into team kills — every takedown pumps up the next Q's burst.
Each kill amplifies his AP, boosting damage of his magic resist converted.
Blunts the opening hits when you E in or land R in the middle of the enemy team.