June 2026 · Patch 7.1f
Tank · SUPPORT · JUNGLE · TOP

Maokai Wild Rift Best Build Guide

Utility tank build for space capture: Maokai is worth less for his damage than for his ability to lock a zone, force a bad entry, and stay long enough to replay another control cycle. The build must reinforce that persistent presence, not just his first button.

★ SUPPORT · JUNGLE · TOP Tier S
DMG
UTIL
TANK
DIFF
Win 52.1% #24 · ↑2pt
Pick 6.0% #11
Ban 0.5% #89

Maokai only has value if he survives after first contact. A too-light build turns him into a disposable engage button; a too-passive build removes the threat that makes enemies respect his zone. Utility tank balances both: enough durability to rotate again, enough immediate impact to truly change…

Starter
Shimmering Spark Shimmering Spark
Sunfire Aegis
Sunfire Aegis

damage passifs in melee, Maokai colle with Q-W

Frozen Heart
Frozen Heart

Reduces enemy attack speed, Maokai stays in melee permanently

Zeke's Convergence
Zeke's Convergence

Carry buff after W engage or R root

Boots & enchant
Plated Steelcaps Plated Steelcaps
Alternative vs AD
Plated Steelcaps Plated Steelcaps
Skill order
EQW
Passive
Passive Sap Magic
Q
Bramble Smash
271011
W
Twisted Advance
3121415
E
Sapling Toss
1468
R
Nature's Grasp
5913
Runes
Aftershock
Aftershock

the Q (Bramble Smash) knockback active Aftershock for massive resistance during the engage.

Courage Of The Colossus
Courage Of The Colossus

Active after Q knockback or R Twisted Advance roots for a shield in teamfights.

Bone Plating
Bone Plating

Reduces incoming damage during the canagainst of the R Nature's Grasp.

Overgrowth
Overgrowth

Accumulated HP to be a living wall impossible to cross in teamfights.

Hextech Flashtraption
Hextech Flashtraption

Charged flash to an engage surprise R Nature's Grasp on all a team.

Situational Items
vs Healing
Zeke's Convergence Zeke's Convergence Carry damage buff after CC or engage
Thornmail Thornmail anti-heal in melee, passive heal lets you engage healers
vs Critical Strike Damage
Zeke's Convergence Zeke's Convergence Carry damage buff after CC or engage
Randuin's Omen Randuin's Omen Reduces ADC crit damage + active AoE slow
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
vs Healing
Force of Nature Force of Nature MR + speed, tanky vs AP for lets you engage healers
Thornmail Thornmail anti-heal in melee, passive heal lets you engage healers
vs Critical Strike Damage
Force of Nature Force of Nature MR + speed, to pair with armor anti-crit
Randuin's Omen Randuin's Omen Reduces ADC crit damage + active AoE slow
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
vs Healing
Force of Nature Force of Nature MR + speed, tanky vs AP for lets you engage healers
Thornmail Thornmail anti-heal in melee, passive heal lets you engage healers
vs Critical Strike Damage
Force of Nature Force of Nature MR + speed, to pair with armor anti-crit
Randuin's Omen Randuin's Omen Reduces ADC crit damage + active AoE slow
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
Situational Runes
vs Poke
Bone Plating Bone Plating Reduces poke damage in the early lane phase
Second Wind Second Wind Regen after each poke for lane sustain
vs Crowd Control
Overgrowth Overgrowth Bonus HP to absorb CC and follow-up combos
Perseverance Perseverance Tenacity to reduce enemy CC duration
vs Crowd Control
Overgrowth Overgrowth Bonus HP to absorb CC and follow-up combos
Perseverance Perseverance Tenacity to reduce enemy CC duration