Zed

S+ MIDJUNGLE Assassin
Win 53.3% #29
Pick 5.1% #12
Ban 3.6% #16
?Win Rate — % of games wonPick Rate — % of games where pickedBan Rate — % of games where banned#N — overall ranking among all champions
Wild Rift CN · Diamond+ ?Official Tencent data
Diamond+ CN server · Updated daily
Last update: 25 Apr 2026

Tips

With Zed, master shadow placement to create unexpected attack angles and secure combat exits. Your optimal combo goes through ultimate on the carry followed by E via shadow to maximize damage. In teamfights, priority on the enemy carry before your execution window closes.

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Zed Guide

Strengths & Weaknesses

Strengths

  • Explosive single-target burst and backline access via shadows
  • Fast Roam and unique angles via walls
  • Strong side pressure and short split

Weaknesses

  • Dependent on cooldowns and enemy Stasis Enchant
  • Peel/targeted controls neutralize it
  • Less impact if team lacks follow-up on pick

Quick read

Core identity

Zed is mainly played as Mid. Its clearest strength is explosive single-target burst and backline access via shadows.

First priority in lane

Wave control, wall angles, respect for stun mages.

Main punishment pattern

Zed becomes easier to punish when dependent on cooldowns and enemy stasis enchant. From the opposite side, the page also highlights this answer: Hold the wave in the middle to limit its flanks; early armor (Chain Vest).

Game Plan

Early

Wave control, wall angles, respect for stun mages.

Mid

Side vision, pick → plates/Herald; avoids ARAM.

Power Spikes

How to Play

  • Think angles/vision: Zed wins by pick, not by ARAM mid.
  • Always keep an exit shadow (W or R) before committing.
  • Feint Stasis Enchant: forces the opponent's defensive item, then re-engages in the next cycle.

Playing Against

  • Have Stasis Enchant on carries: use it just before Death Mark explodes.
  • Wards on walls/entrances: their E gives unusual angles.

Combos

Safe poke Easy
W W E E Q Q (aligned)

E's slow movement makes the shuriken almost unstoppable; stay out of reach and recover W.

All-in standard Medium
R R (to pop) E Q Q swap W/R (depending on hazard)

Burst under Death Mark then exchange shadow to exit; don't stay put.

Triple shuriken Hard
R R behind W W opposite side E E Q Q (all 3 lines converge)

Position yourself so that the champion is in the center of the 3 trajectories.

R-Flash surprise Hard
R R (during dash) Flash E E Q Q

The Flash during R shifts the finish and catches the carrys glued to their foreheads.

FAQ

How should I play Zed in Wild Rift?

Zed is generally played as Mid. The first objective is to wave control, wall angles, respect for stun mages.. Its biggest edge comes from explosive single-target burst and backline access via shadows.

When is Zed strongest?

This page highlights the moments where Zed can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.

How do I punish Zed?

Zed can be punished when dependent on cooldowns and enemy stasis enchant. A practical answer listed here is: Hold the wave in the middle to limit its flanks; early armor (Chain Vest).