Standard — lethality
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Broken-screen assassin build: Zed wins when a useful target can no longer feel protected even behind their front line. The build must therefore protect his entry window, the quality of his execution, and enough margin for his exit to stay credible.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
15,300 total cost +500gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,000 total cost +200gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,433 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
15,300 total cost -133gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,000 total cost -433gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Zed does not win extended fights. He wins through short burst cycles and repositioning. The build maximizes lethality and execution frequency while reducing risk.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
W Living Shadow and Q Razor Shuriken stack Conqueror in extended fights.
Every W swap and R triggers the true damage — your shadow combo activates it going in and out.
Every finished death mark stacks AD — the next R crosses the kill threshold unaided.
Takedown AD directly feeds your execute passive and shurikens.
Haste trims W's cooldown — more shadows available, for poke and for escapes.