Standard — AP burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Very-short-window assassin build: Fizz wins when he turns one precise angle into immediate deletion, then disappears before the answer. The build must therefore serve access, execution, and exit, not merely stack AP as if every game offered a clean dive.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,400 total cost +300gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,500 total cost -600gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,900 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,400 total cost +500gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,500 total cost -400gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Fizz does not profit from long exposed fights; he profits from short, sharp and lethal entries.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Q-W-E lands three hits inside a second — the proc fires on every assassination combo.
the E (Playful/Trickster) is a leap activant penetration on landing.
Every shark-secured kill stacks adaptive force — a fed Fizz one-shots before full items.
A roaming assassin — stacked takedowns bring forward the point where your combo kills without R.
Haste shortens E's cooldown — your insurance policy is up more often, so your dives can dare more.