Fizz does not profit from long exposed fights; he profits from short, sharp and lethal entries.
Amplifying Tome
Sheen proc on Q Urchin Strike, burst in a single AA
Execute after burst Q-R, finit the low-health targets
AP max to one-shot with the combo R-Q-W
Sorcerer's Shoes
Stasis
Mobility in lane to poke with AA+Q and reposition sans prendre of risk.
Scales AP to that the R Chum the Waters explodes targets for a one-shot in late game.
Finishes low HP targets with the combo E+Q+R that the a previously weakened.
Lifesteal for sustain, compensating for his gameplay all-in risky in melee.
the E (Playful/Trickster) is a leap activant penetration on landing.