C
October 2026 · Patch 7.3c
Assassin · MID

Fizz Wild Rift Best Build Guide

Very-short-window assassin build: Fizz wins when he turns one precise angle into immediate deletion, then disappears before the answer. The build must therefore serve access, execution, and exit, not merely stack AP as if every game offered a clean dive.

★ MID Tier C
DMG
UTIL
TANK
DIFF
Win 48.7% #72 · ↑5pt
Pick 2.3% #29
Ban 2.0% #57

Builds — official CN server data (patch 7.3)

Why this data? →

Fizz Mid Lane — recommended build

Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteElectrocute synergizes with Fizz's quick, multi-hit combos for burst damage.Sudden ImpactEyeball CollectorTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)98 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 3 Q rank 1Lv 6 Lich BaneLv 9 Infinity Orb + Ultimate rank 2

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Fizz Jungle — recommended build

Boots of Mana
Recommended bootsBoots of Mana
Fleet Footwork
Recommended runes: Fleet FootworkElectrocute synergizes with Fizz's quick, multi-hit combos for burst damage.Sudden ImpactEyeball CollectorBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)98 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 3 Q rank 1Lv 6 Lich BaneLv 9 Infinity Orb + Ultimate rank 2

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Fizz does not profit from long exposed fights; he profits from short, sharp and lethal entries.

Skill order

E›W›Q
Passive
Passive Seastone Trident
Ratios
45% AP
Q
Urchin Strike
3111415
Cooldown
8 / 7 / 7 / 6 s
Mana cost
50 / 50 / 50 / 50
Base damage
20 / 40 / 60 / 80
Ratios
60% AP · 100% AD
W
Rending Wave
271012
Cooldown
10 / 9 / 9 / 8 s
Mana cost
30 / 40 / 50 / 60
Bonus damage (1st hit)
50 / 75 / 100 / 125
Follow-up bonus damage
10 / 15 / 20 / 25
Ratios
45% AP
E
Playful
1468
Cooldown
16 / 14 / 12 / 10 s
Mana cost
85 / 90 / 95 / 100
Base damage
80 / 150 / 220 / 290
Slow
40% / 45% / 50% / 55%
Ratios
80% AP
R
Chum the Waters
5913
Cooldown
85 / 70 / 55 s
Mana cost
100 / 100 / 100
Minimum damage
150 / 250 / 350
Max base damage
300 / 400 / 500

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Electrocute
Electrocute

Q-W-E lands three hits inside a second — the proc fires on every assassination combo.

Sudden Impact
Sudden Impact

the E (Playful/Trickster) is a leap activant penetration on landing.

Hubris
Hubris

Every shark-secured kill stacks adaptive force — a fed Fizz one-shots before full items.

Eyeball Collector
Eyeball Collector

A roaming assassin — stacked takedowns bring forward the point where your combo kills without R.

Transcendence
Transcendence

Haste shortens E's cooldown — your insurance policy is up more often, so your dives can dare more.

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
›
Giant Slayer Giant Slayer
vs Burst Damage
Sudden Impact Sudden Impact
›
Bone Plating Bone Plating
vs Tanks
Coup De Grace Coup De Grace
›
Giant Slayer Giant Slayer