Standard — heal/shield
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,500 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Utility mage build for tempo: Karma wins when she forces the enemy to play the fight already chipped, already slowed, and already misaligned. The build must therefore protect poke frequency, shield quality, and the ability to make every approach expensive again.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,500 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Poke build, favors ranged pressure before close-range fights.
10,950 total cost +450gEngage build, initiates fights and chains crowd control.
10,300 total cost -200gAllied engage to follow up: Pantheon, Lee Sin.
Open this draft in the tool →Share of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost +500gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Karma wins extended fights through repeated spell usage and constant pressure.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Your mantra Q slows the target — the comet is guaranteed to land on your strongest poke.
Free gold on rotations — a teamwide-items support monetizes every plant on the way.
Haste feeds your passive loop — more Qs cast, more mantras recharged.
Adds a burn to every poke Q — your lane harass wears opponents down twice as fast.
Reduces incoming damage during his phases of support close-range.