First completed item
最初のアイテムが完成すると、レーンでのリズムが安定し、トレードでの損失が無視できないほど小さくなる。この時点での目標は、すぐに無敵になることではなく、スタックをきれいに稼ぎ続けながら、プレッシャーに対応することだ。
Safeguarded scaling carry build: Smolder does not win because he theoretically scales, but because he reaches his breakpoints without getting pushed off the map first. The build must therefore support his damage growth, his right to kite, and enough safety for his stacks to become a real win condition.
Smolder plays to reach a threshold where his damage becomes unavoidable. His build accelerates this while ensuring survival.
Long Sword
Mana + Sheen procs on Q, Smolder spam Q for stack
Bonus range for safe Q poke in lane
anti-heal + crit, DPS à distance with Q stacked
Gluttonous Greaves
Quicksilver
Mobility for to reposition and sustain in lane during his scaling stacks Q.
Scales AD so Q Super Scorcher Breath evolves into a one-shot in late game.
Finishes burned targets with the R Please, Please, Please! at very long range.
Lifesteal for sustain during his scaling by stacking that requires of the temps.
Reduces enemy punishes during his phase accumulation stacks in early game.
最初のアイテムが完成すると、レーンでのリズムが安定し、トレードでの損失が無視できないほど小さくなる。この時点での目標は、すぐに無敵になることではなく、スタックをきれいに稼ぎ続けながら、プレッシャーに対応することだ。