Wild Rift Patch 7.3 Notes: Every Change, Number by Number
Riot published the official Wild Rift Patch 7.3 notes on September 21, 2026; the patch goes live on September 22, and Ranked Season S23 opens on September 23 at 03:00 UTC. It is the biggest update of the year: Hwei joins the roster, base critical strike damage rises from 175% to 200%, the attack speed cap goes from 2.5 to 3, and the whole marksman item shop is rebuilt. The jungle runs on new logic — Smite becomes a true-damage burn that scales with every stat —, outer turrets go from 3,000 to 7,000 HP with permanent plating, and Ranked moves to 5 bans from Platinum.
This page lists every number from the official notes, sorted by theme, and explains what each one changes in a real game. Since June it has also tracked the patch as Riot revealed it: that timeline — what was confirmed and what was not — is kept further down. Official 7.3 win rates do not exist yet: any meta read below is a projection from the notes, not a measurement.
Patch 7.3b update (October 14): what changed since release
Patch 7.3 has already had two balance passes: 7.3a on September 29 (nerfs to Hwei, Malphite, Rammus, Caitlyn, Syndra and Yuumi, buffs to Samira, Tristana, Draven and Viego, a weaker Smite burn, the Nexus back to 4,000 HP) and then 7.3b, whose notes came out on October 14, 2026. Riot lifts the champions who had not found their place in the new meta, reins in Hwei and Senna a second time, and gives assassins the tools to convert a won early game. The lines below are the official notes' numbers; the card-by-card breakdown, with spell icons, lives in the 7.3b panel of the Meta page.
| Subject | Before | Patch 7.3b |
|---|---|---|
| Volibear — Frenzied Maul | 100% AD (160% empowered) · heal 5/6/7/8% missing health | 110% AD (176% empowered) · heal 5/8/11/14% |
| Tryndamere — Battle Fury | 0.3%–0.5% crit per Fury point (by level) | 0.5% at every level |
| Tryndamere — Spinning Slash | 80/120/160/200 (+100% bonus AD) | 80/130/180/230 (+110% bonus AD) |
| Jhin — Whisper | 80% of normal crit damage · 4th shot capped at level 15 | 85% · cap at level 10 |
| Yasuo — Way of the Wanderer | 90% of normal crit damage · shield 77–529 | 95% · shield 77–630 |
| Hwei — Signature of the Visionary | 40–285 (+30% AP) | 30–280 (+25% AP) |
| Hwei — Serenity (Pool of Reflection, Stirring Lights) | shield 60/80/100/120 → max 108/128/148/168 (+71%) · bonus damage 30/40/50/60 | shield 50/70/90/110 → max 98/118/138/158 (+60%) · bonus damage 20/30/40/50 |
| Hwei — Crushing Maw | range 7.5 · 70/120/170/220 (+70% AP) | range 7 · 60/110/160/210 (+60% AP) |
| Nocturne — health per level | 134 | 128 |
| Nocturne — Duskbringer | AD 20/30/40/50 · damage 70/125/180/235 | AD 10/25/40/55 · damage 60/115/170/225 |
| Nocturne — Paranoia | 110/90/70s | 120/100/80s |
| Yunara — Cultivation of Spirit | passive and active damage 10/15/20/25 | 5/10/15/20 |
| Yunara — Transcend One's Self | 70/60/50s | 70/65/60s |
| Senna — Absolution | 1.25 AD per Mist stack · 90% crits | 0.9 AD per stack · 80% crits |
| Senna — Piercing Darkness | 50/80/110/140 | 30/60/90/120 |
| Youmuu's Ghostblade | 3,000 gold | 2,900 gold |
| Locket of the Iron Solari | 2,600 gold · 200 HP | 2,500 gold · 300 HP |
| Statikk Shiv | 3,000 gold · 5 Energized stacks per attack | 2,900 gold · 7 stacks |
| Yun Tal Wildarrows | 3,100 gold | 3,000 gold |
| Thornmail | 2,700 gold | 2,850 gold |
| Warmog's Armor | Warmog's Heart from 900 bonus HP | from 1,250 bonus HP |
| Electrocute | 40–210 damage | 60–210 damage |
| Cheap Shot | 7s cooldown | 5s |
| Grasp of the Undying | 3.3% max health · +10 max HP per proc | 3% · +8 max HP |
| Aery | shield 25–120 (by level) | shield 20–100 |
| Raptors | Crimson Raptor 1,000 HP (+110/level) · Raptor 500 (+55) | Crimson Raptor 1,100 HP (+125/level) · Raptor 550 (+65) |
Quick read: Jhin, Yasuo and Tryndamere get back the crit the 7.3 overhaul took from them; Senna loses scaling for the second time and Hwei takes his second nerf in two weeks. For builds, Locket is a natural second buy for tank supports again, and Thornmail slips a wave or two down the tank build order. The tier list is recomputed every day from Master+ ranked games: the 7.3b effects show up there over the next automatic updates.
Patch 7.3 at a glance: the numbers that matter
If you only read one table, make it this one. It sums up the changes that move games the most, with the exact values from the notes.
| Topic | Before | Patch 7.3 |
|---|---|---|
| Dates | Notes published Sept 21 | Live Sept 22 · Ranked S23 on Sept 23, 03:00 UTC |
| New champion | — | Hwei (mage, mid/support) |
| Base critical damage | 175% | 200% |
| Attack speed cap | 2.5 attacks/s | 3 attacks/s |
| Infinity Edge (passive) | 200% crit + Limit Break | 230% crit, Limit Break removed |
| New items | — | 13 (9 of them for marksmen) |
| Removed items | — | Magnetic Blaster, Soul Transfer, Cloak of Agility, Nashor's Talon, Searing Crown, Surging Scales, Stinger, Shimmering Spark |
| Smite | 600 damage + bonus vs monsters | 600 → 1,000 → 1,400 damage + true-damage burn |
| Outer turret HP | 3,000 | 7,000, permanent plating |
| Bans, Platinum–Diamond | 3 per team | 5 per team, from day one of the season |
| Runes | Legend: Tenacity, Ingenious Hunter | Legend: Haste; Ingenious Hunter removed; Lethal Tempo reworked |
Each line is detailed below, theme by theme. To see these changes applied to the champion hierarchy, keep the tier list and the Patch meta page open alongside.
Marksmen: 200% crits and a 3.0 attack speed cap
Riot's starting point: crit marksmen and on-hit marksmen had both become too reliant on attack speed, and their builds looked alike. Patch 7.3 pulls the two families apart with three levers.
- Base critical damage: 175% → 200%. Every critical strike hits harder, which rewards attack damage and crit chance over stacking attack speed.
- Attack speed cap: 2.5 → 3 attacks per second. Champions who live on attack speed (Kog'Maw, Twitch, Zeri) get 20% more headroom before they cap.
- Individual attack speed ratios. There is no shared melee or ranged ratio anymore: each champion has their own. Riot's own example: Caitlyn gets higher base attack speed and growth but a lower ratio — she has enough attack speed "naturally" and should buy hard-hitting attack damage items.
So the crit increase doesn't blow up certain kits, several champions get an explicit cap: Jhin's crits deal only 80% of normal critical damage, Yasuo, Yone and Senna 90%. Meanwhile several marksman spells now scale with crit (Tristana's Explosive Charge, Sivir's Boomerang Blade, Caitlyn's ultimate): , at 75 AD and 230% critical damage, becomes the capstone of crit builds.
Lethal Tempo is reworked: it no longer provides power on its own, it amplifies the attack speed you already have. Each attack on a champion grants 8% (melee) or 6.4% (ranged) attack speed, up to 6 stacks for 6 seconds; at max stacks your attacks also fire a bullet dealing 9–30 adaptive damage (melee) or 6–24 (ranged), increased by 1% (melee) or 0.67% (ranged) per percentage point of bonus attack speed. It remains the rune for high attack speed profiles, not a universal pick.
Marksman champions: winners and losers
The numbers below are official; the "read" column is our projection, to be confirmed by the first ranked data.
| Champion | Key changes | Read |
|---|---|---|
| Caitlyn | Base AD 54 → 60; Q 50/100/150/200 + 125–185% AD; W: Headshots on trapped targets deal 40–190 (+30% bonus AD); ultimate 250/450/650 + 100% bonus AD, multiplied by crit | Winner — more lane damage and an ultimate that scales with crit |
| Vayne | Base AD 54 → 60; Q 50–80% AD (was 35–65%); W 6/7/8/9% max HP (was 2/5/8/11%); ultimate +30/40/50 AD | Winner — especially early |
| Ashe | AD per level 2.65 → 4; W 70/110/150/190 + 100% bonus AD, 15/12/9/6 s cooldown; passive slow 20–30% | Winner |
| Tristana | Base AD 54 → 60; active E (80–140 + 100% bonus AD) multiplied by crit; ultimate 300/350/400 + 70% bonus AD + 100% AP | Adjusted — stronger on a full crit build |
| Sivir | Base AD 58 → 60; passive movement speed 55–70 (was 31–45); Q multiplied by crit | Adjusted |
| Lucian | Base AD 58 → 60; Q 75/125/175/225 + 100% bonus AD; ultimate bullet count tied to crit, less damage per bullet | Adjusted — better late |
| Twitch | Rework: Q grants 35–50% attack speed for 6 s after leaving camouflage; E can only be cast within 1,200 units of a poisoned target and gains 35% AP magic damage per stack | Rework — ambush playstyle |
| Ezreal | Base AD 58 → 60; Q 25/55/85/115 (was 50/85/120/155), 5.5–4 s cooldown; ultimate cooldown 80/70/60 s | Loser — less Q pressure |
| Jinx | AD per level 4.5 → 4; ultimate cooldown 60/50/40 s, ratio 150% → 120% bonus AD | Loser |
| Kai'Sa | Base AD 62 → 59; Q 130% AD / 50% AP; passive rewritten around plasma stacks | Adjusted — leans more on AD |
| Draven | AD per level 4.5 → 3.8; Q 80–110% AD (was 100–130%); ultimate now executes champions whose HP is below his Adoration stacks | Adjusted — less raw damage, an execute on top |
| Samira | Base AD 62 → 60; Q 110% AD; E 25–40% attack speed; ultimate 6 s cooldown, no mana, 66.7% life steal | Adjusted |
| Jhin | Base AD 58 → 60; crits at 80%; base HP 600 → 630 | Adjusted |
| Kog'Maw, Varus, Kalista | Base AD 54 → 58 (57 for Kalista) | Winners — plus the higher attack speed cap |
The other marksmen (Miss Fortune, Zeri, Xayah, Akshan, Corki, Senna, Yunara) get formula adjustments to follow the new crit scale; the full spell-by-spell breakdown is on the Patch meta page.
Patch 7.3 new items: stats, prices and role
Nine items arrive for marksmen — three of them familiar to PC players — and four for supports. The principle: each item has one clear job, instead of one item doing everything (the removed Magnetic Blaster gave range, waveclear, burst and kiting all at once).
| Item | Price | Stats | Effect |
|---|---|---|---|
| 3,100 | 50 AD, 25% AS, 0% crit to start | Each attack adds 0.2% (ranged) or 0.4% (melee) crit, up to 25%; attacking a champion grants 25% AS for 6 s | |
| 2,900 | 55 AD, 25% crit | Up to +10% damage based on distance (max at 550 units); +100 range for 8 s after a takedown | |
| 2,650 | 45% AS, 25% crit, 4% MS | +20 ultimate haste; after your ultimate, 3 attacks with +50% AS that always crit (at 80% crit damage) | |
| 3,000 | 55 AD, 25% crit | Below 35% HP: a 300–550 (ranged) shield for 3 s, 70 s cooldown | |
| 3,000 | 50 AD, 25% crit, 20% AS | Energized attack: 120 magic damage + 45% movement speed for 1.5 s | |
| 2,650 | 40% AS, 25% crit, 4% MS | Energized attack: 80 magic damage + 35% range (max 150) | |
| 3,000 | 40 AD, 40 AP, 30% AS, 4% MS | Chain lightning with 3–6 bounces (60 damage, 90 vs minions and monsters) that applies on-hit effects | |
| 1,200 | 20 AD, 15% AS | Mid-tier AD + AS component | |
| 800 | 20 AD | Component | |
| 2,400 | 200 HP, 40 AP, 20 haste | 30% of damage dealt is stored (80–250) and released as healing on the ally you heal or shield | |
| 2,400 | 200 HP, 500 mana, 8% heal & shield power | Upgrades into Diadem of Songs (1,200 mana) after spending enough mana | |
| 900 | 20 AP, 10 haste | Support component |
The real decision for crit marksmen in 7.3 is the first item: Yun Tal Wildarrows or something that pays off right away. Wildarrows is very gold-efficient but starts at 0% crit and needs about 125 ranged attacks to reach 25%; in a game decided early, Stormrazor or Hexoptics C44 give their power immediately. The Stormrazor, Rapid Firecannon and Statikk Shiv item pages are updated with the 7.3 values.
Changed items, removed items and the new Lifesteal stat
More than 60 items are touched. Two guidelines: cleaner stat profiles (fewer do-everything items), and most items with 5% movement speed dropping to 4%, to rein in late-game speed.
Lifesteal is a new stat: it only heals on basic attacks, on-hit effects and abilities treated as basic attacks. It replaces the old physical vamp or omnivamp on Vampiric Scepter (8%), (15%), (12%), Mercurial Scimitar (12%) and Gunmetal Greaves (5%). The consequence: champions who healed off their abilities through these items lose that healing.
| Item | Change |
|---|---|
| Infinity Edge | AD 65 → 75; 230% critical damage; Limit Break removed |
| Bloodthirster | 3,000 → 3,200 gold; AD 55 → 75; 15% Lifesteal; no more crit or HP |
| 2,900 gold; 45 AD, 35% AS; every 3rd attack: 150–210 (120–168 ranged), up to +75% based on missing HP | |
| 3,000 gold; +35 AD and +30 AP; crit restriction removed | |
| 3,300 → 3,000 gold; 35 AD; 30% armor penetration built in | |
| 3,300 → 3,100 gold; 50 AD; 35% penetration; Frostbite removed | |
| Loses its percentage magic damage reduction; 70 bonus MR at 4 stacks | |
| Simplified burn: 20 + 1.5% bonus HP per second | |
| 3,000 → 2,400 gold; nearby enemies take 12% more magic damage | |
| 2,700 → 2,400 gold; 50 AP; buff: 30% AS and 25 magic damage |
Removed from the game: Magnetic Blaster, Soul Transfer, Cloak of Agility, Nashor's Talon, Searing Crown, Surging Scales, Stinger and Shimmering Spark. If one of your usual builds includes any of them, rebuild it before your first ranked game.
Runes: Lethal Tempo reworked, Legend: Haste replaces Legend: Tenacity
- Lethal Tempo — reworked (see the marksman section): it amplifies existing attack speed instead of providing it.
- Legend: Haste replaces Legend: Tenacity. Takedowns and monster or minion kills grant 1.5 ability haste per stack, up to 15. Riot's reason: Mercury's Treads already give a lot of tenacity, and tenacity should stay a deliberate item choice.
- Conqueror — per-stack scaling is standardized: 3–5 bonus AD or 5–8.33 AP (was 4–8).
- Demolish — after 3 attacks on a turret, 85 + 28% max HP (melee) or 50 + 20% (ranged) bonus physical damage.
- Ingenious Hunter is removed, for lack of healthy item synergies.
Jungle: the new Smite, number by number
Riot has four goals: more jungler diversity, clear speeds closer across classes, jungle resources protected from laners, and more impact for junglers who don't carry.
- Smite burn. A champion with Smite deals 30–225 (by level) + 10% bonus AD + 12% AP + 20% bonus armor + 20% bonus MR + 3% bonus HP true damage to monsters, continuing up to 2 more times after you stop attacking. They also heal 5–35 HP per second. Tanks and mages now clear with their own build, no dedicated jungle item needed.
- Upgrading Smite: 600 true damage to start, 1,000 after 8 stacks consumed, 1,400 after 20.
- Monsters: their level follows the average champion level, not game time; non-epic monsters deal only 50% damage to the jungler, but hit laners harder. Killing a large monster restores 100–260 HP.
- Economy: one stack every 20 s; consuming one on a camp grants 45 gold (70 if your team is behind on gold). Junglers get only 30–100% of lane experience before 15 minutes, and laners 50–80% of monster experience.
- Epic objectives: Baron Nashor has 14,000–18,500 HP (levels 9–15); Rift Scuttler first spawns at 1:30.
The clearest consequence: it becomes much harder for a laner to steal an objective with a single burst, and junglers regain control of their own objectives.
Turrets, permanent plating and Crystalline Overgrowth
The change that alters game pace the most. Every turret now has plating, and it no longer falls off at 6 minutes: a turret loses a plate at 90, 75, 55, 30 and 0% HP.
| Turret | HP before | 7.3 HP | Plating gold |
|---|---|---|---|
| Outer | 3,000 | 7,000 | 140 gold per plate (700 total) |
| Inner | 3,000 | 4,500 | 120 gold per plate (600 total) |
| Inhibitor | 3,200 | 4,250 | 120 gold per plate (600 total) |
First turret: 150 bonus gold. Turrets take 20% more damage from melee champions. Crystalline Overgrowth is new: 50 seconds after a turret spawns, crystals build up on it; a champion's first attack shatters them for true damage, from 2–8.7% of the turret's max HP at minimum up to 3.3–18.9% at maximum, depending on the attacking team's level. A short split push is now worth something, even without Demolish.
Minions and Hand of Baron
- All minions now deal only 60% damage to champions.
- From 5:30, they gain 25 movement speed every 150 seconds, up to 6 times (instead of an out-of-combat bonus).
- Super minions: 800 → 1,100 HP; cannon minions deal a fixed 84% damage to structures.
- Hand of Baron: flat AD bonus (+10 melee, +30 casters, +100 siege and cannon), 50–70% damage reduction against champions for melee and caster minions, and a minimum movement speed so slows can no longer stall the push.
An early Baron is therefore worth more than before, which especially helps teams whose jungler is not a carry.
Champion durability: Tryndamere reworked, 50 profiles revised
Tryndamere is the biggest fighter change: 64 base AD (was 54), his passive attack speed is removed, his Q no longer grants flat AD but 0.3–0.9 AD per percent of missing HP, and his W's attack damage reduction goes from 40% to 20/40/60/80% by rank. He now hits harder per swing instead of chaining many weak attacks.
About fifty champions also get HP and armor revisions: less base durability, more HP per level for those who dive into fights. Examples: Garen (HP 660 → 690, armor 52 → 44), Vi (HP 690 → 660, HP per level 112 → 130), Lee Sin (HP 690 → 660, HP per level 120 → 132), Gragas (HP 720 → 660, HP per level 120 → 140), Thresh (HP per level 120 → 140). In practice these champions are a bit squishier at level 1 and a bit sturdier late. Zed loses his damage penalties against monsters, which helps him in the jungle.
Ranked S23: 5 bans from Platinum and a Priority Role Bonus
- Dates: Season S23 starts on September 23, 2026 at 03:00 UTC and is expected to end in January 2027. Reward: the Glorious Eminence Milio skin.
- Bans: from Platinum to Diamond, teams go from 3 to 5 bans, from the first day of the season (the two-week restriction is gone). It is the most concrete draft change of the season: prepare your bans with our draft tool.
- Priority Role Bonus (Platinum to Challenger): extra points for playing an in-demand role. This season: Support, Jungle and Any Position.
- Evaluation: S/A ratings and MVP weigh role responsibilities more, and a new Legendary S rating sits above S.
- Legendary Ranked: open from Master this season (or Grandmaster last season), a new Legendary Trial, and Champion Record Score no longer drops after a loss.
Hwei, Sylas, Rek'Sai and Rift Rumble: what the notes say
The September 21 notes list one new champion: Hwei, the Ionian painter, a mid or support mage whose gameplay is built on spell combinations. Riot adds that "content will be released throughout the patch": Hwei is not necessarily playable on day one.
Sylas and Rek'Sai, confirmed by Riot for the 7.3 cycle in the September 9 preview, are not in these notes: they are expected mid-patch, like Cho'Gath during 7.2. The same goes for the Rift Rumble mode (3v3v3): it is absent from the September 21 notes, which instead add a 1v1 custom mode, Rift Trials, on Baron Lane. We will update this page with each release.
What it changes for your drafts (projection)
Without official win rates, three consequences already show in the numbers:
- Bans matter more. With 5 bans per team from Platinum to Diamond, 10 champions leave every game: less room for one-tricks, more value in mastering 3 or 4 champions per role.
- Dragon lane gets clearer. Crit marksmen (Caitlyn, Ashe, Vayne) gain raw power; those who lived on attack speed and Magnetic Blaster must rethink their first item.
- Tank and mage junglers are back. The Smite burn scales with every stat: they clear without sacrificing their build.
In the week of a major patch, avoid locking comfort picks untested. Our draft tool shows what breaks in a composition before you queue, and the tier list will be recomputed once 7.3 ranked data stabilizes.
Timeline: what we knew about Patch 7.3, and when
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Confirmed by Riot
Patch 7.3a goes live
First balance pass of the cycle: Hwei, Malphite, Rammus, Caitlyn, Syndra and Yuumi nerfed, Samira, Tristana, Draven and Viego buffed, a weaker Smite burn on monsters, the Nexus back to 4,000 HP, lighter turret plating. -
Confirmed by Riot
Patch 7.3b notes are published
Riot publishes the 7.3b notes: buffs to Volibear, Tryndamere, Jhin and Yasuo, nerfs to Hwei, Nocturne and Senna, Youmuu's Ghostblade at 2,900 gold, Locket of the Iron Solari at 2,500 gold and 300 HP, Thornmail at 2,850 gold, Electrocute at 60 minimum damage, Grasp of the Undying at 3% max health, tougher Raptors, plus Yunara, Statikk Shiv, Yun Tal Wildarrows, Warmog's Armor, Cheap Shot, Aery and AAA ARAM tuning. -
Confirmed by Riot
The official Patch 7.3 notes are published
Riot publishes the full Patch 7.3 notes: Hwei, the marksman overhaul (200% crits, a 3.0 attack speed cap), 13 new items, the jungle and turret reworks, and Ranked Season S23. They mention neither Sylas, Rek'Sai nor Rift Rumble, which arrive mid-patch. -
Confirmed by Riot
Patch 7.3, named 'Center Stage', is officially revealed
Riot published its official Patch 7.3 preview on September 9, 2026, under the name Center Stage. June's wording — 'one of our biggest updates yet' — is confirmed: three champions, a new game mode, a Smite rework, game-pace changes and a new Ranked season. Detailed, number-by-number patch notes had not been published as of this revision.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Riot describes Patch 7.3 as one of its biggest updates yet
Riot's exact wording: “Patch 7.3 is shaping up to be one of our biggest updates yet, packed with plenty of new content and surprises.” The verb matters: “is shaping up to be” announces an ambition, not a finalised content list. The September 9 reveal confirmed the scale — three champions, a brand-new mode, a jungle rework. -
Confirmed by Riot
Patch 7.3 will contain multiple champions
In the same article, Riot writes: “we can give you a small hint about one of the champions arriving in that patch”. The phrase “one of the champions” was an explicit plural. September 9 confirmed three champions, not one. -
Confirmed by Riot
At least one Patch 7.3 champion comes from the Champion Roadmap 2026
Riot pointed directly at its own roadmap: “Take another look at the Champion Roadmap we shared earlier this year and see if you can figure out which one of our suspects might be making an appearance.” Confirmed on September 9, 2026: both of the Roadmap's then-unresolved exhibits — Hwei and Sylas — are in the lineup, joined by Rek'Sai, a champion outside the Roadmap entirely. See below for why this page originally read “which one” too narrowly. -
Confirmed by Riot
Hwei is confirmed for Patch 7.3
Riot officially revealed Hwei — alongside the Winterblessed Hwei skin — as one of Patch 7.3's three champions. The deduction published on this page since March 2026, based on Exhibit C of the Champion Roadmap — “prime, mix, and apply your skills”, wording identical to Hwei's official passive — held up word for word. The full reasoning remains below, now as a retrospective on the teasing rather than a hypothesis.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Sylas is confirmed for Patch 7.3
Riot confirmed Sylas as the patch's second champion, his signature ultimate Hijack — stealing an enemy champion's ultimate — unchanged in the official presentation. The deduction published here since March 2026, based on Exhibit D “Borrowed Authority”, also held up. The full reasoning remains below.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Rek'Sai is confirmed as Patch 7.3's third champion
Rek'Sai completes the trio — with no Champion Roadmap 2026 exhibit describing her. It confirms a late-August community rumor, but her arrival was tied to no official deduction before the September 9 announcement. Riot presents her around her signature mechanics — Burrow, tunnels, jungle mobility, fight initiation.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
The Winterblessed Hwei skin is confirmed
Riot directly ties Hwei to the Winterblessed Hwei skin for his Wild Rift arrival, settling what had until now only been a plausible association carried by secondary sources.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Patch 7.3's release date: September 22, 2026 UTC
Patch 7.3 'Center Stage' releases on September 22, 2026 UTC. Three dates had circulated without converging before this announcement — the 16th, 21st and 22nd of September — from regional relays with no official source. The third, the earliest one to circulate, turned out to be correct. Individual release timing for Hwei, Sylas and Rek'Sai within the patch has not been specified separately.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Rift Rumble: a new 3v3v3 mode arrives with Patch 7.3
Announced on September 9: three teams of three on a new symmetrical map, with Augment Stones that modify abilities mid-match. The mode is not in the September 21 notes: it is expected mid-patch.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Minions, turrets and Epic Monsters change
Super Minions and Cannon Minions get more stats, and destroying an enemy turret now grants allied minions on that lane a damage buff. Epic Monsters gain more resistances, making a solo clear riskier.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Smite is reworked
The new version of Smite deals persistent true damage that scales with the player's own attributes, rather than a fixed one-time hit. The change is part of a broader jungle-balance revision, several effects of which also show up on the Chinese test server (see below).Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Ranked: new scoring system and Legendary Ranked adjustments
The scoring system now better accounts for lane and champion role to evaluate a player's actual contribution; good performances earn more Ranked Energy, the system introduced with Patch 7.2. Legendary Ranked gets a streamlined seasonal entry threshold for former Grandmasters, and a new trial format lets top performers fast-track out of the Legendary Commander rank.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Wild Pass: Pencil Sharpener Kog'Maw
This cycle's Wild Pass features a stationery-themed Kog'Maw skin (Pencil Sharpener Kog'Maw). A Milio skin is also announced as this Ranked season's reward.Source : Riot Games — Patch 7.3 Preview: Center Stage
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Confirmed by Riot
Riot publishes Episode 2 of its Patch 7.3 Dev Deep Dive, focused on game pace
The second episode of the Patch 7.3 Dev Deep Dive expands on the changes announced in Episode 1. Riot explains that the goal is in part to reduce situations where a game stalls at the mid game before ending abruptly around the twenty-minute mark. This episode details the new turret pacing system (Crystalline Overgrowth), the role of Baron and Dragons, a deeper jungle and Smite rework, the evolution of Ranked, and a technical optimization pass.Source : Riot Games — Dev Deep Dive: Patch 7.3 Preview Episode 2
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Confirmed by Riot
The new turret system has an official name: Crystalline Overgrowth
Riot now officially names the turret-pressure system teased since Episode 1: Crystalline Overgrowth. It changes how turrets, Demolish, turret plates and turret rewards behave, under one logic: converting a lane advantage into map progression more naturally. No precise numeric values have been published for these changes.Source : Riot Games — Dev Deep Dive: Patch 7.3 Preview Episode 2
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Confirmed by Riot
Baron and Dragons get a more decisive role in the game's pacing
Riot wants Baron to provide a better late-game conversion window — buffed minion waves are currently too easily cleaned up by the opposing team. Dragons are meant to structure the early and mid game more: Riot wants the value of repeatedly controlling Dragons to stop depending solely on the last objective in the chain. No numeric values have been published for either change.Source : Riot Games — Dev Deep Dive: Patch 7.3 Preview Episode 2
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Confirmed by Riot
Jungle: Riot wants to reduce fighter dominance and hand more objective control back to junglers
Riot documents a class-accessibility imbalance in the jungle — fighters currently dominate, while mages and tanks get less effective value from the current systems — and aims to narrow clear-speed gaps between classes, improve jungle income consistency, and make stealing an opponent's camps costlier for laners. Riot also wants to reduce cases where a non-jungler champion simply bursts a major objective to steal the result from the jungler who set it up.Source : Riot Games — Dev Deep Dive: Patch 7.3 Preview Episode 2
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Confirmed by Riot
Ranked: a new performance grade above S is introduced
Riot adds a performance tier above grade S, meant for performances deemed exceptional, which earns more Ranked Energy than lower grades. This grade accompanies the broader evaluation detailed the same day: Riot says the system has so far leaned too heavily on kills and KDA, and now better accounts for vision, crowd control, objective participation, team push and map play.Source : Riot Games — Dev Deep Dive: Patch 7.3 Preview Episode 2
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Confirmed by Riot
Riot announces a technical optimization pass, targeting lower-end devices in particular
Riot announces work aimed at reducing storage pressure on devices, giving players more control over what gets downloaded, making games smoother, and cutting down on interruptions between matches, with particular attention to lower-end devices.Source : Riot Games — Dev Deep Dive: Patch 7.3 Preview Episode 2
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Strong deduction — not confirmed
A new K/DA track, 'WATCH ME', is in the works
A title called “WATCH ME” is filed in the ASCAP repertory with K/DA credited as the performer. It is the only current K/DA signal that is neither a datamine nor a community relay: a rights filing is a public searchable registry, not a screenshot. An ASCAP registration proves a track exists and has been declared, and nothing beyond that. It carries no release date, no format, and no tie to Wild Rift. Riot has published no announcement about this track, including in the September 9 reveal. -
Unverified rumor
A new wave of K/DA skins is coming to Wild Rift
Data attributed to SkinSpotlights and relayed on r/wildrift describes new K/DA skin categories found in the game files for four champions: Ahri (a very high tier skin, with progression or multiple forms), Akali (Legendary), Evelynn (Epic + Prestige) and Kai'Sa (Epic). That is exactly the original group's four members — a new wave for the same lineup, not new members. A datamine describes what has been prepared in the files, never what will ship or when.Source : Relayed datamine (SkinSpotlights, r/wildrift thread) — not confirmed by Riot
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Unverified rumor
The K/DA project would be called 'K/DA FIRESTARTER'
The name “K/DA FIRESTARTER” circulates in several posts and leak threads, sometimes attached to an EP. No primary source carries it: neither the ASCAP filing nor any Riot publication. At this stage it is a name going around, not a project name.Source : Posts and leak threads — no primary source
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Confirmed by Riot
Marksman overhaul: 200% crits, 3.0 attack speed cap
Reported from the Chinese test server on September 10 and confirmed as-is by the September 21 global notes: base critical damage from 175% to 200%, attack speed cap from 2.5 to 3, individual attack speed ratios per champion. -
Confirmed by Riot
13 new items — and more removals than reported
The Chinese test server reported 13 items added and 4 removed. The global notes confirm the 13 new items but count 8 removed: Magnetic Blaster, Soul Transfer, Cloak of Agility, Nashor's Talon, Searing Crown, Surging Scales, Stinger and Shimmering Spark. -
Confirmed by Riot
Lifesteal becomes its own stat
Confirmed: Lifesteal only heals on basic attacks and on-hit effects, and replaces physical vamp or omnivamp on five items (Vampiric Scepter, Bloodthirster, Blade of the Ruined King, Mercurial Scimitar, Gunmetal Greaves). -
Confirmed by Riot
Jungle: Nunu & Willump and Zed lose their monster modifiers
Confirmed for Nunu & Willump (150% Q bonus against monsters removed) and Zed (80% and 60% penalties removed). The Fizz change reported from the Chinese server is not in the global notes. -
Confirmed by Riot
AAA ARAM: 'Sonic Waves' season
Confirmed: a new music-themed AAA ARAM season, with Augment sets (Heartsteel, True Damage, Rock 'n' Pentakill) and new mode-specific items. -
Confirmed by Riot
Ranked Season S23 and 5 bans from Platinum to Diamond
Confirmed: Season S23 starts on September 23, 2026 at 03:00 UTC, with Glorious Eminence Milio as the reward; 5 bans per team from Platinum to Diamond, from the start of the season.
What we called correctly, and what we underestimated
In June 2026, this page had flagged a precise distinction in Riot's wording: “one of the champions” (plural, several champions) versus “which one of our suspects” (singular, a single Roadmap suspect). From that, we deduced that only one of the two unresolved exhibits — Hwei or Sylas, never both together — would be part of Patch 7.3.
On September 9, 2026, Riot confirmed both: Hwei and Sylas arrive together in 7.3, joined by Rek'Sai, a champion no Roadmap 2026 exhibit describes. The plural/singular reading itself wasn't wrong — Riot really was distinguishing several champions on one hand, and an invitation to identify one specific suspect on the other — but we drew too narrow a conclusion from it: a grammatical singular on “which one” didn't cap how many Roadmap suspects could ship in the patch, it was only inviting readers to resolve each exhibit individually.
This is the mirror image of the mistake this page usually tries to avoid: instead of over-reading a rumor as confirmation, we under-read an official confirmation through too narrow a lens. What still holds, and is verifiable in hindsight: both evidence chains, Exhibit C → Hwei and Exhibit D → Sylas, documented below since March 2026, checked out word for word. That is the part of the analysis that survived the official reveal.
Exhibit C 'The Curator of Catastrophe': how Riot teased Hwei six months early
The Champion Roadmap 2026, published on 13 March 2026, is built like a case file: four “exhibits”, each described through clues, none of them named. Two have since been resolved — Exhibit A “Crystal Clear” was Skarner, Exhibit B “Escalating Appetite” was Cho'Gath, both now playable.
For Exhibit C, Riot gave four clues:
- “Unique casting patterns and combos, something that has not yet been seen on our Rift to date.”
- “High skill ceiling, will require you to prime, mix, and apply your skills before trying this champion out.”
- “Can manipulate combat with a stroke of a finger.”
- “Mechanical precision.”
The verb prime was the most discriminating clue. It is not a generic word: it is the exact term Riot uses for Hwei's passive on his official champion page — “Hwei primes enemy champions he damages with his abilities for his signature finishing touch. Hitting an enemy with a second damaging spell completes his signature”. “Prime, mix, and apply” literally described Hwei's gameplay loop: prime a target, mix in a second spell, trigger the signature.
The rest lined up: Riot rates Hwei's difficulty as High, and his kit runs on three distinct spell sets — Subject: Disaster, Subject: Serenity, Subject: Torment — which matched “casting patterns never seen before” precisely. On Wild Rift, where no champion then operated on a two-layer spell grid, “not yet been seen on our Rift to date” carried real weight.
The deduction was strong. Riot confirmed it on September 9, 2026: it is Hwei.
Exhibit D 'Borrowed Authority': how Riot teased Sylas six months early
Riot described Exhibit D in three beats:
- “Historically, this champion has been known to shake up the meta. Chaos is a guarantee, you can't chain this one down.”
- “Turns foes strengths into their own team's advantage.”
- “Flips the script.”
The exhibit's title already did half the work. “Borrowed Authority” described a power-theft mechanic. On League of Legends, exactly one champion is built around that: Sylas, whose ultimate Hijack steals an enemy's ultimate.
“You can't chain this one down” was a deliberate double meaning. Sylas is Demacia's escaped prisoner; his entire visual identity rests on the chains he uses as a weapon. Riot's official page describes him as imprisoned “for turning those same powers against them”, now living “using the magic of those around him to destroy the kingdom he once served”. “Turns foes strengths into their own team's advantage” was an almost word-for-word restatement of that description.
As for “shake up the meta”: Sylas's 2019 arrival on League forced Riot to rebalance several ultimates, precisely because a champion who can steal any ultimate changes the value of all the others. The clue was not a figure of speech — it was a historical precedent.
Again: a very clean match, confirmed by Riot on September 9, 2026.
K/DA: two independent signals, and a third that does not exist
This is the one thread of this tracker that remains fully open, and also the topic where confusion sets in fastest. Two distinct things are circulating, and they do not carry the same evidential weight.
The first is a datamine: new K/DA skin categories spotted in the game files for Ahri, Akali, Evelynn and Kai'Sa. The second is a rights filing: a track called “WATCH ME” declared to ASCAP with K/DA as the performer.
What makes the combination credible is that these two signals are independent of each other. A datamine and a copyright registry cannot copy from one another: they come from two different production chains inside Riot, one technical, one legal. When two independent sources point the same way, the hypothesis gains real weight — which is never the case when twenty sites repost the same leak.
But that is where their reach stops. Neither of them says anything about Patch 7.3, and the September 9 reveal changed nothing about that. An ASCAP filing has no release date. An asset sitting in the game files has no patch assignment — that is precisely why studios prepare content months ahead. The “K/DA in 7.3” link is carried by neither source: it is added by the coverage.
A second nuance almost nobody raises: K/DA is a Riot Games project, not a Wild Rift one. It has historically launched around League of Legends on PC, with Wild Rift receiving the adaptation. A 2026 K/DA return is therefore perfectly compatible with Wild Rift skins landing later than the track, on a patch that is not 7.3.
The third item going around — “K/DA FIRESTARTER” as a project or EP name — has no primary source at all. Neither the ASCAP filing nor the game files carry it. It is a name in circulation, and for now nothing more.
Wild Rift Patch 7.3, published on September 21, 2026 and live on the 22nd, changes all three pillars of a game. Marksmen are rebuilt (200% crits, a 3.0 attack speed cap, 13 new items), the jungle revolves around a Smite that burns for true damage, and outer turrets jump to 7,000 HP with permanent plating. Hwei arrives, Sylas and Rek'Sai follow mid-patch, and Ranked S23 opens on September 23 with 5 bans from Platinum.
Before your first ranked game: rebuild your marksman builds (no more Magnetic Blaster or Cloak of Agility), check your runes if you ran Legend: Tenacity, and prepare 5 bans. This page is updated with each content release in the patch.
Frequently asked questions
When does Wild Rift Patch 7.3 release?
Riot published the Patch 7.3 notes on September 21, 2026; the patch goes live on September 22, 2026. Ranked Season S23 starts on September 23 at 03:00 UTC. Some content, including champions, is released during the patch.
Which new champions are in Wild Rift Patch 7.3?
The official notes list Hwei, an Ionian mage for mid lane or support. Sylas and Rek'Sai, announced by Riot on September 9 for the 7.3 cycle, are not in the September 21 notes and arrive mid-patch.
What are the new items in Patch 7.3?
Thirteen items: Yun Tal Wildarrows, Hexoptics C44, Fiendhunter Bolts, Immortal Shieldbow, Stormrazor, Rapid Firecannon, Statikk Shiv (reworked), Hearthbound Axe, Pickaxe, Echoes of Helia, Whispering Circlet, Diadem of Songs and Bandleglass Mirror.
Which items are removed in 7.3?
Magnetic Blaster, Soul Transfer, Cloak of Agility, Nashor's Talon, Searing Crown, Surging Scales, Stinger and Shimmering Spark.
How much critical damage do crits deal in 7.3?
Base critical damage goes from 175% to 200%. With Infinity Edge it reaches 230%. Some champions are capped: Jhin deals 80% of normal critical damage, Yasuo, Yone and Senna 90%.
What is the attack speed cap in 7.3?
It goes from 2.5 to 3 attacks per second, and every champion now has their own attack speed ratio.
What is Lifesteal in Patch 7.3?
A new healing stat that only works on basic attacks and on-hit effects. It replaces physical vamp or omnivamp on Vampiric Scepter, Bloodthirster, Blade of the Ruined King, Mercurial Scimitar and Gunmetal Greaves.
How does the new Smite work?
It deals 600, then 1,000, then 1,400 true damage as you consume stacks, and adds a true-damage burn that scales with AD, AP, resistances and bonus HP. It also heals 5–35 HP per second.
What is Crystalline Overgrowth?
A new turret mechanic: crystals build up on turrets and shatter on a champion's first attack, dealing true damage from 2% to 18.9% of the turret's max HP depending on elapsed time and the team's level.
How many bans are there in Ranked in 7.3?
Five per team from Platinum to Diamond (up from three), active from the first day of Season S23.
Who is the best ADC in Patch 7.3?
No official data says so yet. Based on the notes, Caitlyn, Vayne and Ashe are the clearest winners, Ezreal and Jinx the losers. The tier list will be recomputed on 7.3 ranked data.






















