

Top/Jungle heavily dictate the game thanks to Shojin, tempo and the value of mobile bruiser/tank profiles.


Top/Jungle heavily dictate the game thanks to Shojin, tempo and the value of mobile bruiser/tank profiles.


Smolder remains the baseline ADC priority even after nerfs because his stacking reaches payoff too quickly.


mobility, clean burst and tempo control remain the dominant criteria.


Peel and anti-dive gained a lot of value in support against frontal bruiser entries.


Drafts combining frontline, simple engage and objective conversion are the most stable ones this patch.
Shojin structures the hierarchy of many top/jungle bruisers.
Tanks become more punishing again when armor penetration is delayed.
Poke/range regains some value against weakened defensive boots.
AD assassins still lag behind versus bruisers that are too dense in stats/HP.
The best comps are those that survive first contact then turn the fight.
Reliable blind top = bruiser that holds lane, converts Shojin/BOTRK and remains useful around objectives.
In jungle, the ability to clear fast then impose map tempo is often worth more than pure theoretical 1v1 strength.
In mid, picks that punish overdirect entries or play tempo extremely well keep their rank.
In bot lane, supports that protect and desync dives greatly improve carry stability.
clear engage, follow-up damage, frontline and strong timing control.
The true top/jungle center of gravity of the patch.
Its omnivamp strongly revives several on-hit/mixed profiles.
Very recent addition around 7.0B; not enough solid sample in the provided source to rank her aggressively in role priorities.
Her rework gives her a clearer place as a reliable control/poke mage, mainly mid and niche support.
His buffs + Shojin pushed him back among the most oppressive top laners in the patch.
Benefits massively from Shojin thanks to her spell cadence and remains one of the best bruiser profiles.
BOTRK omnivamp + bruiser/tank path gives her a huge reliability spike in the jungle.
Guinsoo aligns extremely well with his kit and sharply raises his carry ceiling at 2-3 items.
Despite nerfs, his stacking remains too fast and keeps the pick at very high priority.
The heavy return of bruisers/dives strongly increases the value of his defensive kit.
A strong answer into drafts that overuse dashes and prolonged frontal entries.
The nerfs reduce abuse a bit, but do not solve the core stacking/payoff issue yet.
Still playable and useful, but gains less from the Shojin bruiser environment in extended fights.
Losing ideal synergy with Riftmaker slowed his dominance despite a few still-viable setups.
Core patch item for AD bruisers: sustained damage, HP and spell amplification on the right users.
Truly strong only on a few profiles like Master Yi, Vayne or Kog’Maw; too slow elsewhere.
Opened new build curves for some AP bruisers/tanks through HP → power conversion.
The shift to omnivamp massively benefits mixed/on-hit users and strengthens several duelists/junglers.
Its refocus on magic damage lowered some hybrid or AD-leaning users.
Its reduced presence makes several AP assassins/mages a bit more threatening than before.
Their weakening increases poke/range punishment in lane, especially top and sometimes mid.
new map, new timings, new gank angles and a more explosive midgame.
The meta leans toward AD bruisers, with Shojin still being a defining item for several top/jungle picks even after adjustments.
Tanks regained value in drafts because some builds delay armor penetration and the anti-dive turret window punishes overforce more often.
Mid lane mostly keeps its best mobility and tempo-control picks, with limited hierarchy changes.
tempo, clear, mobility and snowball matter more there than anywhere else.
In dragon lane, Smolder remains the oppressive baseline as long as his stacking is too fast for the payoff he gets.
Support strongly rewards peel, anti-dive and profiles that can survive or punish bruiser engages.
clearer jungle paths, thinner walls, faster movement timings.
00→6: 00): more frequent mid roams, better punishment of overly static lanes.
more realistic duo rotations and easier midgame snowball triggers.
forced dives are riskier before plates fall.
00 and Baron was reworked: objective control becomes highly structuring again.
drafts that spike early or at two items convert faster than before.
Vision setup + tempo gained value, especially for jungle and support.
The true top/jungle center of gravity of the patch.
Its omnivamp strongly revives several on-hit/mixed profiles.
Very strong on a few names, bait on many others.
A real option for some AP bruisers/tanks that can stack HP.
smolder
milio
Range, laning comfort and safer spacing: a very easy duo to cash in when Smolder wants to stack without overexposing.
xayah
rakan
Still very solid: self-peel, engage follow-up and very readable teamfighting.
caitlyn
milio
The added range further increases lane pressure and punishment on slower-scaling ADCs.
kogmaw
lulu
When the draft protects properly, the duo remains a real carry condition at 2-3 items.
Lane read and jungle/mid tempo setup.
Mid wind currents: stronger roam/tempo window.
Rift Herald available: huge snowball pivot.
True midgame acceleration starts through rotations and portal charges.
Portal charges end: the map becomes more classical again.
Shojin/BOTRK/Guinsoo start clearly separating the best users from the rest.
Balanced drafts with frontline + peel convert better than full-greed drafts.
renekton
ambessa
hecarim
viego
ahri
aurora
smolder
xayah
nami
bard