Wild Rift Meta

Patch 7.0B → 7.0D (applied meta)

Quick patch read

Quick summary

wukongrenektonspear_of_shojin

Top/Jungle heavily dictate the game thanks to Shojin, tempo and the value of mobile bruiser/tank profiles.

smoldermiliocaitlyn

Smolder remains the baseline ADC priority even after nerfs because his stacking reaches payoff too quickly.

ahrivexaurora
Mid lane changed little

mobility, clean burst and tempo control remain the dominant criteria.

braumzileanbard

Peel and anti-dive gained a lot of value in support against frontal bruiser entries.

renektonbraumviego

Drafts combining frontline, simple engage and objective conversion are the most stable ones this patch.

Patch trends

Shojin structures the hierarchy of many top/jungle bruisers.

Tanks become more punishing again when armor penetration is delayed.

Poke/range regains some value against weakened defensive boots.

AD assassins still lag behind versus bruisers that are too dense in stats/HP.

The best comps are those that survive first contact then turn the fight.

Draft impact

Reliable blind top = bruiser that holds lane, converts Shojin/BOTRK and remains useful around objectives.

In jungle, the ability to clear fast then impose map tempo is often worth more than pure theoretical 1v1 strength.

In mid, picks that punish overdirect entries or play tempo extremely well keep their rank.

In bot lane, supports that protect and desync dives greatly improve carry stability.

The patch rewards easy-to-execute drafts

clear engage, follow-up damage, frontline and strong timing control.

Meta snapshot

Spear of Shojin
Spear of Shojin

The true top/jungle center of gravity of the patch.

Blade of the Ruined King
Blade of the Ruined King

Its omnivamp strongly revives several on-hit/mixed profiles.

Champion changes

New ★

Norra
Norra

Very recent addition around 7.0B; not enough solid sample in the provided source to rank her aggressively in role priorities.

Reworks ↺

Zyra
Zyra

Her rework gives her a clearer place as a reliable control/poke mage, mainly mid and niche support.

Buffs ▲

Renekton
Renekton

His buffs + Shojin pushed him back among the most oppressive top laners in the patch.

Ambessa
Ambessa

Benefits massively from Shojin thanks to her spell cadence and remains one of the best bruiser profiles.

Shyvana
Shyvana

BOTRK omnivamp + bruiser/tank path gives her a huge reliability spike in the jungle.

Master Yi
Master Yi

Guinsoo aligns extremely well with his kit and sharply raises his carry ceiling at 2-3 items.

Smolder
Smolder

Despite nerfs, his stacking remains too fast and keeps the pick at very high priority.

Braum
Braum

The heavy return of bruisers/dives strongly increases the value of his defensive kit.

Vex
Vex

A strong answer into drafts that overuse dashes and prolonged frontal entries.

Nerfs ▼

Smolder
Smolder

The nerfs reduce abuse a bit, but do not solve the core stacking/payoff issue yet.

Lee Sin
Lee Sin

Still playable and useful, but gains less from the Shojin bruiser environment in extended fights.

Volibear
Volibear

Losing ideal synergy with Riftmaker slowed his dominance despite a few still-viable setups.

Patch items

New items

Spear of Shojin
New

Spear of Shojin

Core patch item for AD bruisers: sustained damage, HP and spell amplification on the right users.

Guinsoo's Rageblade
New

Guinsoo's Rageblade

Truly strong only on a few profiles like Master Yi, Vayne or Kog’Maw; too slow elsewhere.

Psychic Projector
New

Psychic Projector

Opened new build curves for some AP bruisers/tanks through HP → power conversion.

Adjustments

Blade of the Ruined King
Adjustment

Blade of the Ruined King

The shift to omnivamp massively benefits mixed/on-hit users and strengthens several duelists/junglers.

Riftmaker
Adjustment

Riftmaker

Its refocus on magic damage lowered some hybrid or AD-leaning users.

Maw of Malmortius
Adjustment

Maw of Malmortius

Its reduced presence makes several AP assassins/mages a bit more threatening than before.

Defensive boots
Adjustment

Defensive boots

Their weakening increases poke/range punishment in lane, especially top and sometimes mid.